Jerry Johnson who runs Xbox Live in Europe, has said that voice communication on Xbox Live will be improved around the time Kinect is launched.
Currently, we're using a speech codec that was optimised for the slow and puny broadband that we had when Xbox Live originally launched. Now we all have pipes of unprecedented girth, Microsoft can crank it up a bit more.
"The codec we used when we first launched was a low bit rate codec and we stuck with that," said Johnson, speaking at the Edinburgh Interactive Festival and recorded by Eurogamer.
"We launched and we said we required broadband. We required a 64k connection, which not many people think of as broadband any longer. But that was the minimum requirement to run the service at the time."
"It's time for us to move on. Especially if we want to think about broadening - a crackly headset on the top of your head - not what people think of when they talk about popular entertainment."
Microsoft has some plans about keeping the family safe, which they announced at Gamescom, we'll get that up shortly.